Let's look at the rear of the bike so you look at both X and Y factors. Call X side to side, call Y the up and down.
The bike I doubt will wobble and can tell a .030" run-out from .005" Look at X. That slop of the side plates will take out any side to side no matter the speed. It will just track from the bottom to the top as if zero is happening.
The Y of going up and down is so far away from the other sprocket, you hitting a bump and that swingarm going up and down is not even a factor of a C-hair of a move if you point to Y.
!. Might want to look at your front forks being even at the top out of the crown> Where are they sitting... go measure.
a. Wrong place. Take the front wheel off.
b. Slide the axle into both fork legs.
c. Was it hard of a push or float right in?
2. Wobble wise:
a. Do you change tires as a set no matter how unworn the front looks but moved as many turns as the rear being the worn tire is wear, yes or no? That's new-used is a wobble about to happen. Not saying the OP, just showing the squid move.
b . Do you match tire profiles or different brands front or rear?
c. Do you float the one fork so as the axle slides in with little friction so you are statically square to the lower triple tree? It's not a wobble kind of inducement, but more squaring up the rear axle to the front axle.
d. Do you ride a crashed bike with the front end kind of tweaked? Where the front wheel goes straight, but your top crown is off a few degrees either way, and the bars look like you're leaning left or right, but are upright?
3. Balanced dead are the moves:
a. Even with spacers not dragging on the bearings, do we balance our own wheels statically with the axles and bike?
b. You don't really need a wheel balancer stand with knife point edges to hold the axle for the least amount of drag.
c. I would think the static spin on the bike and how much that axle is dragging now, but the chalk mark still sits at 12.o'clock every time.
d. And when you can move that wheel at any clock position, that balance says it's not about to add a wobble variable.